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[d3d12] always expose Features::FLOAT32_BLENDABLE (#9431)
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@@ -345,7 +345,7 @@ const UPLEVEL: Bucket = Bucket {
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.union(Features::RG11B10UFLOAT_RENDERABLE)
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.union(Features::BGRA8UNORM_STORAGE)
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.union(Features::FLOAT32_FILTERABLE)
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// FLOAT32_BLENDABLE not implemented in wgpu dx12 backend; https://github.com/gfx-rs/wgpu/issues/6555
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.union(Features::FLOAT32_BLENDABLE)
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// CLIP_DISTANCES not implemented in wgpu dx12 backend; https://github.com/gfx-rs/wgpu/issues/6236
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.union(Features::DUAL_SOURCE_BLENDING)
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// TIER1/TIER2 not implemented in wgpu; https://github.com/gfx-rs/wgpu/issues/8122
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@@ -376,7 +376,6 @@ const BUCKET_M1: Bucket = Bucket {
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.union(Features::TEXTURE_COMPRESSION_ASTC_SLICED_3D)
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.union(Features::TEXTURE_COMPRESSION_ETC2)
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.union(Features::SHADER_F16)
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.union(Features::FLOAT32_BLENDABLE)
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.union(Features::CLIP_DISTANCES),
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};
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@@ -480,6 +480,7 @@ impl super::Adapter {
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| wgt::Features::DUAL_SOURCE_BLENDING
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| wgt::Features::TEXTURE_FORMAT_NV12
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| wgt::Features::FLOAT32_FILTERABLE
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| wgt::Features::FLOAT32_BLENDABLE
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| wgt::Features::TEXTURE_ATOMIC
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| wgt::Features::PASSTHROUGH_SHADERS
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| wgt::Features::EXTERNAL_TEXTURE
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