Default Branch

e4e2c451d2 · renovate: Fix config syntax error (#9603) · Updated 2026-05-30 04:12:43 +09:00

Branches

94ae672216 · chore(deps): update rust crate hashbrown to 0.17 · Updated 2026-05-25 10:17:57 +09:00

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v29

4cbe6232b2 · Bump versions to v29.0.3 · Updated 2026-05-02 11:18:31 +09:00

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cdc5ca5ed9 · fix(core): Use more checked arithmetic, part 2 (#9363) · Updated 2026-05-01 14:49:30 +09:00

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4efd8cb4e7 · Fix CI: Move PrimitiveIndex FXC ordering fix to HLSL backend only · Updated 2026-03-15 01:59:01 +09:00

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v28

a6d9d3254e · Bump version to v28.0.1 · Updated 2026-03-02 06:25:39 +09:00

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0a4a0a70cd · [d3d12] fix possible crash on GPUs that only support SM5.1 (#8918) · Updated 2026-01-26 18:51:28 +09:00

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d65295a3ce · [d3d12 wgl] Upgrade to windows 0.62 crates (#6876) · Updated 2025-11-19 02:48:01 +09:00

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a441382328 · Fix performance regression in bind group processing · Updated 2025-11-14 05:50:18 +09:00

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5203e4386e · v26: Re-use memory in render pass encoding · Updated 2025-11-10 23:15:46 +09:00

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v27

af91efa93d · Bump version to v27.0.4 · Updated 2025-10-24 02:56:57 +09:00

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v26

6f8edda9b1 · Bump version to v26.0.6 · Updated 2025-10-24 02:31:12 +09:00

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6beea7c20d · [core] Don't skip binding index checks for derived layouts. (#8325) · Updated 2025-10-22 04:29:56 +09:00

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fab9299e6d · [core] Don't skip binding index checks for derived layouts. (#8325) · Updated 2025-10-15 06:36:27 +09:00

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v25

30f2b683e1 · Remove development examples notice · Updated 2025-07-11 14:48:17 +09:00

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663c32cf86 · Remove unsafe from hal::BufferBinding::new_unchecked · Updated 2025-07-11 08:11:08 +09:00

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v24

99e6524b2b · Release 24.0.5 · Updated 2025-05-24 19:22:19 +09:00

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v23

9993f5c9ec · [v23] Rt constants backport (#6711) · Updated 2024-12-17 05:04:21 +09:00

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57d787eb53 · Slang Binding Array Test · Updated 2024-10-21 12:50:47 +09:00

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v22

c746c90ac0 · Fix repo URL of d3d12 crate (#6157) · Updated 2024-08-27 01:55:46 +09:00

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db9fb2ef35 · docs(CHANGELOG): add release date to 0.19.5 · Updated 2024-07-16 23:44:30 +09:00    RustHPC

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