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openmm/tests/TestSystem.cpp
Evan Pretti 05472c9a81 Update file headers (#5074)
* Replace SimTK-containing file headers

* Update file headers for new Tinker reader files added
2025-09-23 10:27:26 -07:00

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C++

/* -------------------------------------------------------------------------- *
* OpenMM *
* -------------------------------------------------------------------------- *
* This is part of the OpenMM molecular simulation toolkit. *
* See https://openmm.org/development. *
* *
* Portions copyright (c) 2015 Stanford University and the Authors. *
* Authors: Peter Eastman *
* Contributors: *
* *
* Permission is hereby granted, free of charge, to any person obtaining a *
* copy of this software and associated documentation files (the "Software"), *
* to deal in the Software without restriction, including without limitation *
* the rights to use, copy, modify, merge, publish, distribute, sublicense, *
* and/or sell copies of the Software, and to permit persons to whom the *
* Software is furnished to do so, subject to the following conditions: *
* *
* The above copyright notice and this permission notice shall be included in *
* all copies or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL *
* THE AUTHORS, CONTRIBUTORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, *
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR *
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE *
* USE OR OTHER DEALINGS IN THE SOFTWARE. *
* -------------------------------------------------------------------------- */
#include "openmm/internal/AssertionUtilities.h"
#include "openmm/HarmonicAngleForce.h"
#include "openmm/HarmonicBondForce.h"
#include "openmm/System.h"
#include "openmm/VirtualSite.h"
#include <iostream>
using namespace OpenMM;
using namespace std;
/**
* Test the methods for manipulating System objects.
*/
void testCreateSystem() {
int numParticles = 10;
System system;
// Test adding and modifying particles.
for (int i = 0; i < numParticles; i++)
system.addParticle(1.0+0.1*i);
system.setParticleMass(5, 100.0);
ASSERT_EQUAL(numParticles, system.getNumParticles());
for (int i = 0; i < numParticles; i++) {
double mass = (i == 5 ? 100.0 : 1.0+0.1*i);
ASSERT_EQUAL_TOL(mass, system.getParticleMass(i), 1e-15);
}
// Test adding, removing, and modifying constraints.
for (int i = 0; i < numParticles-1; i++)
system.addConstraint(i, i+1, 0.2*i);
system.removeConstraint(5);
system.setConstraintParameters(3, 0, 5, 99.0);
ASSERT_EQUAL(numParticles-2, system.getNumConstraints());
for (int i = 0; i < numParticles-2; i++) {
int p1, p2;
double dist;
system.getConstraintParameters(i, p1, p2, dist);
if (i == 3) {
ASSERT_EQUAL(0, p1);
ASSERT_EQUAL(5, p2);
ASSERT_EQUAL(99.0, dist);
}
else {
int j = (i < 5 ? i : i+1);
ASSERT_EQUAL(j, p1);
ASSERT_EQUAL(j+1, p2);
ASSERT_EQUAL(0.2*j, dist);
}
}
// Test adding and removing forces.
HarmonicBondForce* bonds = new HarmonicBondForce();
system.addForce(bonds);
HarmonicAngleForce* angles = new HarmonicAngleForce();
system.addForce(angles);
ASSERT_EQUAL(2, system.getNumForces());
ASSERT_EQUAL(bonds, &system.getForce(0));
ASSERT_EQUAL(angles, &system.getForce(1));
system.removeForce(0);
ASSERT_EQUAL(1, system.getNumForces());
ASSERT_EQUAL(angles, &system.getForce(0));
// Test adding and removing virtual sites.
for (int i = 0; i < numParticles; i++) {
ASSERT_EQUAL(false, system.isVirtualSite(i));
}
TwoParticleAverageSite* site = new TwoParticleAverageSite(2, 3, 0.4, 0.6);
system.setVirtualSite(4, site);
for (int i = 0; i < numParticles; i++) {
ASSERT_EQUAL(i == 4, system.isVirtualSite(i));
}
ASSERT_EQUAL(site, &system.getVirtualSite(4));
system.setVirtualSite(4, NULL);
for (int i = 0; i < numParticles; i++) {
ASSERT_EQUAL(false, system.isVirtualSite(i));
}
}
int main() {
try {
testCreateSystem();
}
catch(const exception& e) {
cout << "exception: " << e.what() << endl;
return 1;
}
cout << "Done" << endl;
return 0;
}