mirror of
https://github.com/openmm/openmm
synced 2026-06-03 06:39:48 +09:00
135 lines
5.9 KiB
C++
135 lines
5.9 KiB
C++
/* -------------------------------------------------------------------------- *
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* OpenMM *
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* -------------------------------------------------------------------------- *
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* This is part of the OpenMM molecular simulation toolkit. *
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* See https://openmm.org/development. *
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* *
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* Portions copyright (c) 2025-2026 Stanford University and the Authors. *
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* Authors: Peter Eastman *
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* Contributors: *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a *
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* copy of this software and associated documentation files (the "Software"), *
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* to deal in the Software without restriction, including without limitation *
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* the rights to use, copy, modify, merge, publish, distribute, sublicense, *
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* and/or sell copies of the Software, and to permit persons to whom the *
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* Software is furnished to do so, subject to the following conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in *
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* all copies or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL *
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* THE AUTHORS, CONTRIBUTORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, *
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR *
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE *
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* USE OR OTHER DEALINGS IN THE SOFTWARE. *
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* -------------------------------------------------------------------------- */
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#include "openmm/internal/AssertionUtilities.h"
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#include "openmm/Context.h"
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#include "openmm/NonbondedForce.h"
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#include "openmm/PythonForce.h"
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#include "openmm/Platform.h"
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#include "openmm/VerletIntegrator.h"
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#include "sfmt/SFMT.h"
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#include <iostream>
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using namespace OpenMM;
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using namespace std;
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void testForce(bool subsetParticles) {
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class Computation : public PythonForceComputation {
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void compute(const State& state, double& energy, void* forces, bool forcesAreDouble) const {
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ASSERT_EQUAL(5.0, state.getParameters().at("a"));
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ASSERT_EQUAL(10.0, state.getParameters().at("b"));
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Vec3 a, b, c;
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state.getPeriodicBoxVectors(a, b, c);
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ASSERT_EQUAL(Vec3(2, 0, 0), a);
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ASSERT_EQUAL(Vec3(0.1, 2, 0), b);
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ASSERT_EQUAL(Vec3(0.1, 0.1, 2), c);
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energy = 25.0;
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int numParticles = state.getPositions().size();
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for (int i = 0; i < numParticles; i++) {
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Vec3 f = state.getPositions()[i]*2;
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if (forcesAreDouble)
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((Vec3*) forces)[i] = f;
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else {
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((float*) forces)[3*i] = (float) f[0];
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((float*) forces)[3*i+1] = (float) f[1];
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((float*) forces)[3*i+2] = (float) f[2];
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}
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}
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}
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};
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int numParticles = 5;
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int totalParticles = (subsetParticles ? numParticles+10 : numParticles);
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System system;
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Vec3 a(2, 0, 0);
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Vec3 b(0.1, 2, 0);
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Vec3 c(0.1, 0.1, 2);
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system.setDefaultPeriodicBoxVectors(a, b, c);
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NonbondedForce* nonbonded = new NonbondedForce(); // To trigger reordering
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nonbonded->setNonbondedMethod(NonbondedForce::PME);
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system.addForce(nonbonded);
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vector<Vec3> positions;
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OpenMM_SFMT::SFMT sfmt;
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init_gen_rand(0, sfmt);
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for (int i = 0; i < totalParticles; i++) {
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system.addParticle(1.0);
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positions.push_back(Vec3(genrand_real2(sfmt), genrand_real2(sfmt), genrand_real2(sfmt)));
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nonbonded->addParticle(0.0, 1.0, 0.0);
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}
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map<string, double> params;
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params["a"] = 5.0;
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params["b"] = 10.0;
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vector<int> particles;
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if (subsetParticles)
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for (int i = 0; i < numParticles; i++)
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particles.push_back(i+5);
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PythonForce* force = new PythonForce(new Computation(), params, particles);
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ASSERT(!force->usesPeriodicBoundaryConditions());
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force->setUsesPeriodicBoundaryConditions(true);
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ASSERT(force->usesPeriodicBoundaryConditions());
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system.addForce(force);
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VerletIntegrator integrator(0.01);
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Context context(system, integrator, platform);
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context.setPositions(positions);
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State state = context.getState(State::Energy | State::Forces);
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ASSERT_EQUAL_TOL(25.0, state.getPotentialEnergy(), 1e-6);
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if (subsetParticles) {
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for (int i : particles)
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ASSERT_EQUAL_VEC(2*positions[i], state.getForces()[i], 1e-6)
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Vec3 zero;
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for (int i = 0; i < 5; i++)
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ASSERT_EQUAL_VEC(zero, state.getForces()[i], 1e-6);
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}
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else {
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for (int i = 0; i < numParticles; i++)
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ASSERT_EQUAL_VEC(2*positions[i], state.getForces()[i], 1e-6)
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}
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// Check that force groups are handled correctly.
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ASSERT_EQUAL_TOL(25.0, context.getState(State::Energy, false, 1).getPotentialEnergy(), 1e-6);
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ASSERT_EQUAL_TOL(0.0, context.getState(State::Energy, false, 2).getPotentialEnergy(), 1e-6);
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}
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void runPlatformTests();
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int main(int argc, char* argv[]) {
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try {
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initializeTests(argc, argv);
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testForce(false);
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testForce(true);
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runPlatformTests();
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}
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catch(const exception& e) {
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cout << "exception: " << e.what() << endl;
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return 1;
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}
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cout << "Done" << endl;
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return 0;
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}
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