Files
openmm/tests/TestPythonForce.h
Peter Eastman 9aae4bb35c PythonForce can be restricted to a subset of particles (#5246)
* PythonForce can be restricted to a subset of particles

* Fix exception with CUDA
2026-04-06 14:11:45 -07:00

135 lines
5.9 KiB
C++

/* -------------------------------------------------------------------------- *
* OpenMM *
* -------------------------------------------------------------------------- *
* This is part of the OpenMM molecular simulation toolkit. *
* See https://openmm.org/development. *
* *
* Portions copyright (c) 2025-2026 Stanford University and the Authors. *
* Authors: Peter Eastman *
* Contributors: *
* *
* Permission is hereby granted, free of charge, to any person obtaining a *
* copy of this software and associated documentation files (the "Software"), *
* to deal in the Software without restriction, including without limitation *
* the rights to use, copy, modify, merge, publish, distribute, sublicense, *
* and/or sell copies of the Software, and to permit persons to whom the *
* Software is furnished to do so, subject to the following conditions: *
* *
* The above copyright notice and this permission notice shall be included in *
* all copies or substantial portions of the Software. *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL *
* THE AUTHORS, CONTRIBUTORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, *
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#include "openmm/internal/AssertionUtilities.h"
#include "openmm/Context.h"
#include "openmm/NonbondedForce.h"
#include "openmm/PythonForce.h"
#include "openmm/Platform.h"
#include "openmm/VerletIntegrator.h"
#include "sfmt/SFMT.h"
#include <iostream>
using namespace OpenMM;
using namespace std;
void testForce(bool subsetParticles) {
class Computation : public PythonForceComputation {
void compute(const State& state, double& energy, void* forces, bool forcesAreDouble) const {
ASSERT_EQUAL(5.0, state.getParameters().at("a"));
ASSERT_EQUAL(10.0, state.getParameters().at("b"));
Vec3 a, b, c;
state.getPeriodicBoxVectors(a, b, c);
ASSERT_EQUAL(Vec3(2, 0, 0), a);
ASSERT_EQUAL(Vec3(0.1, 2, 0), b);
ASSERT_EQUAL(Vec3(0.1, 0.1, 2), c);
energy = 25.0;
int numParticles = state.getPositions().size();
for (int i = 0; i < numParticles; i++) {
Vec3 f = state.getPositions()[i]*2;
if (forcesAreDouble)
((Vec3*) forces)[i] = f;
else {
((float*) forces)[3*i] = (float) f[0];
((float*) forces)[3*i+1] = (float) f[1];
((float*) forces)[3*i+2] = (float) f[2];
}
}
}
};
int numParticles = 5;
int totalParticles = (subsetParticles ? numParticles+10 : numParticles);
System system;
Vec3 a(2, 0, 0);
Vec3 b(0.1, 2, 0);
Vec3 c(0.1, 0.1, 2);
system.setDefaultPeriodicBoxVectors(a, b, c);
NonbondedForce* nonbonded = new NonbondedForce(); // To trigger reordering
nonbonded->setNonbondedMethod(NonbondedForce::PME);
system.addForce(nonbonded);
vector<Vec3> positions;
OpenMM_SFMT::SFMT sfmt;
init_gen_rand(0, sfmt);
for (int i = 0; i < totalParticles; i++) {
system.addParticle(1.0);
positions.push_back(Vec3(genrand_real2(sfmt), genrand_real2(sfmt), genrand_real2(sfmt)));
nonbonded->addParticle(0.0, 1.0, 0.0);
}
map<string, double> params;
params["a"] = 5.0;
params["b"] = 10.0;
vector<int> particles;
if (subsetParticles)
for (int i = 0; i < numParticles; i++)
particles.push_back(i+5);
PythonForce* force = new PythonForce(new Computation(), params, particles);
ASSERT(!force->usesPeriodicBoundaryConditions());
force->setUsesPeriodicBoundaryConditions(true);
ASSERT(force->usesPeriodicBoundaryConditions());
system.addForce(force);
VerletIntegrator integrator(0.01);
Context context(system, integrator, platform);
context.setPositions(positions);
State state = context.getState(State::Energy | State::Forces);
ASSERT_EQUAL_TOL(25.0, state.getPotentialEnergy(), 1e-6);
if (subsetParticles) {
for (int i : particles)
ASSERT_EQUAL_VEC(2*positions[i], state.getForces()[i], 1e-6)
Vec3 zero;
for (int i = 0; i < 5; i++)
ASSERT_EQUAL_VEC(zero, state.getForces()[i], 1e-6);
}
else {
for (int i = 0; i < numParticles; i++)
ASSERT_EQUAL_VEC(2*positions[i], state.getForces()[i], 1e-6)
}
// Check that force groups are handled correctly.
ASSERT_EQUAL_TOL(25.0, context.getState(State::Energy, false, 1).getPotentialEnergy(), 1e-6);
ASSERT_EQUAL_TOL(0.0, context.getState(State::Energy, false, 2).getPotentialEnergy(), 1e-6);
}
void runPlatformTests();
int main(int argc, char* argv[]) {
try {
initializeTests(argc, argv);
testForce(false);
testForce(true);
runPlatformTests();
}
catch(const exception& e) {
cout << "exception: " << e.what() << endl;
return 1;
}
cout << "Done" << endl;
return 0;
}