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* Accept `#[rust_gpu::spirv()]` attributes rather than `#[spirv()]` in backend * Implemented `#[spirv(..)]` proc macro attribute for all platforms that conditionally translates to `#[rust_gpu::spirv()]` based on platform * Changed `SpirvBuilder` to always apply `register_tool(rust_gpu)` attribute to shader crates * Updated docs * Added changelog
14 lines
359 B
Rust
14 lines
359 B
Rust
// build-fail
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// normalize-stderr-test "\S*/crates/spirv-std/src/" -> "$$SPIRV_STD_SRC/"
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// compile-flags: -C target-feature=+ImageQuery
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use spirv_std::{arch, spirv, Image};
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#[spirv(fragment)]
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pub fn main(
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#[spirv(descriptor_set = 0, binding = 0)] image: &Image!(rect, type=f32, sampled),
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output: &mut u32,
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) {
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*output = image.query_levels();
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}
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