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https://github.com/Rust-GPU/rust-gpu.git
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* Accept `#[rust_gpu::spirv()]` attributes rather than `#[spirv()]` in backend * Implemented `#[spirv(..)]` proc macro attribute for all platforms that conditionally translates to `#[rust_gpu::spirv()]` based on platform * Changed `SpirvBuilder` to always apply `register_tool(rust_gpu)` attribute to shader crates * Updated docs * Added changelog
14 lines
294 B
Rust
14 lines
294 B
Rust
// build-pass
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use spirv_std::spirv;
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use spirv_std::{arch, Image};
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#[spirv(fragment)]
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pub fn main(
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#[spirv(descriptor_set = 0, binding = 0)] image: &Image!(2D, type=f32, sampled),
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output: &mut glam::Vec4,
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) {
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let texel = image.fetch(glam::IVec2::new(0, 1));
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*output = texel;
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}
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