Files
rust-gpu/tests/ui/image/fetch.rs
Sylvester Hesp c3a9b9fd3e Migration from register_attr to register_tool (#926)
* Accept `#[rust_gpu::spirv()]` attributes rather than `#[spirv()]` in backend
* Implemented `#[spirv(..)]` proc macro attribute for all platforms that conditionally translates to `#[rust_gpu::spirv()]` based on platform
* Changed `SpirvBuilder` to always apply `register_tool(rust_gpu)` attribute to shader crates
* Updated docs
* Added changelog
2022-10-19 09:50:24 +00:00

14 lines
294 B
Rust

// build-pass
use spirv_std::spirv;
use spirv_std::{arch, Image};
#[spirv(fragment)]
pub fn main(
#[spirv(descriptor_set = 0, binding = 0)] image: &Image!(2D, type=f32, sampled),
output: &mut glam::Vec4,
) {
let texel = image.fetch(glam::IVec2::new(0, 1));
*output = texel;
}