Files
rust-gpu/tests/ui/arch/vector_insert_dynamic.rs
Sylvester Hesp c3a9b9fd3e Migration from register_attr to register_tool (#926)
* Accept `#[rust_gpu::spirv()]` attributes rather than `#[spirv()]` in backend
* Implemented `#[spirv(..)]` proc macro attribute for all platforms that conditionally translates to `#[rust_gpu::spirv()]` based on platform
* Changed `SpirvBuilder` to always apply `register_tool(rust_gpu)` attribute to shader crates
* Updated docs
* Added changelog
2022-10-19 09:50:24 +00:00

18 lines
534 B
Rust

// Test `OpVectorInsertDynamic`
// build-pass
use spirv_std::arch;
use spirv_std::spirv;
#[spirv(fragment)]
pub fn main() {
let vector = glam::Vec2::new(1.0, 2.0);
let expected = glam::Vec2::new(1.0, 3.0);
let new_vector = unsafe { arch::vector_insert_dynamic(vector, 1, 3.0) };
assert!(new_vector == expected);
let uvector = glam::UVec2::new(1, 2);
let uexpected = glam::UVec2::new(1, 3);
let unew_vector = unsafe { arch::vector_insert_dynamic(uvector, 1, 3) };
assert!(unew_vector == uexpected);
}