Commit Graph

16 Commits

Author SHA1 Message Date
Henno
45f7a36d66 Fix wgpu-runner validation errors on minimize (#424)
Vulkan swap chains must have non-zero dimensions, this adds a check for that during swap chain resizing and does not create one if it would be invalid.
2021-02-15 15:48:29 +01:00
XAMPPRocky
38f2ec12c9 Update bimap->0.6, pipe->0.4, strum->0.20, websys->0.3.46 (#365) 2021-01-11 09:08:02 +00:00
Frank Murphy
8acde75c13 Add dummy binding for compute shader example (#328)
* Add dummy binding for compute shader example

* Linter fixes
2021-01-04 16:00:34 +00:00
Johan Andersson
d883b6cbb3 Upgrade winit v0.23 -> v0.24 (#353)
Fixes building for aarch64-apple-darwin
2020-12-20 00:22:17 +01:00
Henno
bc4c07e54f Ash runner: fix crash on resize/minimize and add shader hot reloading (#299)
* window resizing and hot reloading

* remove windows paths and fix viewport creation

* readd spirv tools features

* re-remove features

* and add them again

* CI fix

* proper-resizing-and-validation-fixes

* linux validation fix

* fix zero height halting rendering

rendering wasn't getting unpaused after being set to zero height and then made larger again

* fix wgpu crash on laptops with both dedi and integrated GPUs

This fix still requires the user to set their default GPU to their dedicated one.

* METAL or VULKAN backend bit

* rebuild pipelines after updating shaders

* use spirv-builder, resolve merge conflict

* fmt
2020-12-16 17:41:48 +00:00
Eduard-Mihai Burtescu
aed5204f4a Mouse support for the wgpu runner, and a shader to demonstrate it. (#341) 2020-12-15 11:33:24 +00:00
Viktor Zoutman
2dd8dba3b0 Moved some functions to a shared crate (#255)
* Moved some functions to a shared crate

* fmt!

* fixed the cpu
2020-11-18 14:27:32 +00:00
Viktor Zoutman
ec89ddf446 Sky shader Improvements. (#245)
* Added some constants to the shader

* did something for a certain video i forgot to revert

* removed unused function

* cleanup

* cpu runner now works

* explicit naming

* removed paranthesis

* clippy

* CLIPPY
2020-11-16 15:17:09 +00:00
Viktor Zoutman
2d75e0473f Merged wgpu runners (#241)
* Added clap to switch between shaders

* Merged wgpu runners

* tested something related to async which i forgot to udno

* clippy

* xamprocky suggestion
2020-11-16 11:21:33 +00:00
Viktor Zoutman
0f78bd3e6b Added clap to switch between shaders (#240) 2020-11-13 18:37:30 +00:00
XAMPPRocky
45f2312947 Put shader modules at the top of the example runners (#229) 2020-11-13 11:19:23 +00:00
Marijn Suijten
e8aef14347 Add Android support to wgpu example (#215)
* examples/wgpu: Handle escape to exit (same as ash example)

* examples/wgpu: Set up for use on Android

* examples/wgpu: Convert #[cfg] blocks to cfg_if

* examples/wgpu: Wait for events instead of busy-looping

The image currently does not change and the OS will notify us when to
redraw (ie. after window resizes). This is going to save power
especially on mobile devices.

As soon as interactive or animating visuals are introduced to this
example redraws can be requested with `window.request_redraw()`.

* examples/wgpu: Create swapchain in ::Resume on Android

* docs: Add Android to supported operating systems

* ci: Build test cross-compilation for Android

* HACK: ci: Create Android symlink without spaces

* ci: Set legacy ANDROID_HOME because ndk-build prefers deprecated var
2020-11-11 16:32:02 +01:00
XAMPPRocky
ad610b57f5 Move top-level crates to crates/ directory (#200)
* Move top-level crates to crates/ directory

* Update docs

* Update test.sh

* Update docs.sh

* Update clippy.sh
2020-11-02 11:26:10 +01:00
Johan Andersson
e0595dc80c Consistent example window titles 2020-10-31 00:35:00 +01:00
Johan Andersson
26db9c140f Disable publishing of example crates 2020-10-31 00:00:41 +01:00
Gray Olson
b12a2f3f6a Cleanup pass on example shader and vk example-runner (#109)
* get rid of vertex buffers in example

* get rid of unused attributes in example shader

* use negative viewport height to match wgpu

* remove depth buffer

* use SRGB surface

* improve tonemapping

remove 'gamma correction' in favor of hardware srgb support

* make clippy happy

* move tonemapping out of sky(), rename gl_pos to builtin_pos

* rename shaders and use sky shader in wgpu example runner

* apply srgb OETF and invert clip space for cpu example runner

* restructure example directory structure according to #170

* update winit in wgpu example runner

* fix deny.toml example crate refs

* fix ci example name on maOS

* example-shader -> sky-shader in docs

* update sky shader image

* re-enable clippy and make it happy
2020-10-30 11:38:47 -07:00