* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* (cargo-release) version 0.4.0-alpha.13
* Updated versions in local dependencies as well
* remove saturate from spirv_std MathExt and rename pow to powf
* update to latest glam
* update glam again and add `std` feature to `spirv-std` to support cpu runner
* re-remove spirv-tools-sys submodule
* fixup! Merge branch 'main' into powf-saturate
* Use libm instead of MathExt
* Fix lint for unused import when compiling with std
Co-authored-by: khyperia <github@khyperia.com>
* Added some constants to the shader
* did something for a certain video i forgot to revert
* removed unused function
* cleanup
* cpu runner now works
* explicit naming
* removed paranthesis
* clippy
* CLIPPY
* get rid of vertex buffers in example
* get rid of unused attributes in example shader
* use negative viewport height to match wgpu
* remove depth buffer
* use SRGB surface
* improve tonemapping
remove 'gamma correction' in favor of hardware srgb support
* make clippy happy
* move tonemapping out of sky(), rename gl_pos to builtin_pos
* rename shaders and use sky shader in wgpu example runner
* apply srgb OETF and invert clip space for cpu example runner
* restructure example directory structure according to #170
* update winit in wgpu example runner
* fix deny.toml example crate refs
* fix ci example name on maOS
* example-shader -> sky-shader in docs
* update sky shader image
* re-enable clippy and make it happy