Files
RustPython/vm/src/frozen.rs

53 lines
1.7 KiB
Rust

use crate::builtins::code;
use crate::bytecode;
use crate::VirtualMachine;
pub fn map_frozen<'a>(
vm: &'a VirtualMachine,
i: impl IntoIterator<Item = (String, bytecode::FrozenModule)> + 'a,
) -> impl Iterator<Item = (String, code::FrozenModule)> + 'a {
i.into_iter()
.map(move |(k, bytecode::FrozenModule { code, package })| {
(
k,
code::FrozenModule {
code: vm.map_codeobj(code),
package,
},
)
})
}
pub fn get_module_inits() -> impl Iterator<Item = (String, bytecode::FrozenModule)> {
let iter = std::iter::empty();
macro_rules! ext_modules {
($iter:ident, ($modules:expr)) => {
let $iter = $iter.chain($modules);
};
($iter:ident, $($t:tt)*) => {
ext_modules!($iter, (py_freeze!($($t)*)))
};
}
ext_modules!(
iter,
source = "initialized = True; print(\"Hello world!\")\n",
module_name = "__hello__",
);
// Python modules that the vm calls into, but are not actually part of the stdlib. They could
// in theory be implemented in Rust, but are easiest to do in Python for one reason or another.
// Includes _importlib_bootstrap and _importlib_bootstrap_external
ext_modules!(iter, dir = "Lib/python_builtins/");
#[cfg(not(feature = "freeze-stdlib"))]
// core stdlib Python modules that the vm calls into, but are still used in Python
// application code, e.g. copyreg
ext_modules!(iter, dir = "Lib/core_modules/");
// if we're on freeze-stdlib, the core stdlib modules will be included anyway
#[cfg(feature = "freeze-stdlib")]
ext_modules!(iter, (rustpython_pylib::frozen_stdlib()));
iter
}