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* apply more allow_threads * Simplify STW thread state transitions - Fix park_detached_threads: successful CAS no longer sets all_suspended=false, avoiding unnecessary polling rounds - Replace park_timeout(50µs) with park() in wait_while_suspended - Remove redundant self-suspension in attach_thread and detach_thread; the STW controller handles DETACHED→SUSPENDED via park_detached_threads - Add double-check under mutex before condvar wait to prevent lost wakes - Remove dead stats_detach_wait_yields field and add_detach_wait_yields * Representable for ThreadHandle * Set ThreadHandle state to Running in parent thread after spawn Like CPython's ThreadHandle_start, set RUNNING state in the parent thread immediately after spawn() succeeds, rather than in the child. This eliminates a race where join() could see Starting state if called before the child thread executes. Also reverts the macOS skip for test_start_new_thread_failed since the root cause is fixed. * Set ThreadHandle state to Running in parent thread after spawn * Add debug_assert for thread state in start_the_world * Unskip now-passing test_get_event_loop_thread and test_start_new_thread_at_finalization * Wrap IO locks and file ops in allow_threads Add lock_wrapped to ThreadMutex for detaching thread state while waiting on contended locks. Use it for buffered and text IO locks. Wrap FileIO read/write in allow_threads via crt_fd to prevent STW hangs on blocking file operations. * Use std::sync for thread start/ready events Replace parking_lot Mutex/Condvar with std::sync (pthread-based) for started_event and handle_ready_event. This prevents hangs in forked children where parking_lot's global HASHTABLE may be corrupted.